Delaunay triangulation game




















George Bank, an Australian company, makes use of Delaunay triangulation on the St. George homepage , as follows. The script is by Antoinette Janus, source: CodePen.

This is a generator using Delaunay's Triangulation concept in the form of IronWallaby's library. The gradients were taken from UIGradients and Gradients. Name optional. Home » Math art in code » Delaunay Triangulation.

Open image in a new page. We have produced our first simple Delaunay Triangulation. Max Number of Points. Mimosa Warm Military Random. Delaunay Performance 1. Access Triangulation Elements 2. Constraint Edges 3. Polygons, Zones 4. Polygon Clipping, Boolean Operations 5. Boolean Operations on Polygons with Holes 6. Quality Meshing 7. Triangulation Export 8. Random Polygons, Surfaces, … 9. Progress Bar Mechanism Saving and Loading a Triangulation Voronoi Diagram Mesh Improvements B.

The resulting TriangleNet. Mesh object has several important fields: mesh. At this stage, we can visualize the mesh object using gizmos in Unity, just to take a look at what we have:. At each of the vertices of the delaunay triangulation, we want to get some sort of elevation.

Unity has its own implementation of 2D perlin noise which is good enough. You need to do a little work to get nice-looking terrain out of it. For completeness, here is my perlin noise sampling code:.

Now we need to use these sampled elevations, together with the 2D points in the delaunay mesh, to generate a Unity gameObject. There are two things to keep in mind here. Here is the code for the mesh generation. Net into a format that Unity understands. I do this rather than creating the entire game object in code so that I can set the material in the inspector.

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